How to extrude four edges?

Question Modeling

Hi!

Does anyone know how to extrude all these four edges so that they are connected to each other and flat at the top? So not along normals but in x and y directions.

Thanks :)

blendercopy.png

1 love
Reply
  • Martin Bergwerf replied

    Hi student 5546_student ,

    That is easy; E(xtrude), S(cale), SHIFT+Z (not in the Z direction). No need to press Enter in between.

    2 loves
  • 546_student replied

    Thanks! :)

    1 love
  • Omar Domenech replied

    You could also extrude individual 

    trude Individual.png

    1 love
  • 546_student replied

    Is there a way to extrude individual and have them connected at the edges?

    Uten navn.png

    I also tried the extrude manifold option that I thought would work, but I can't figure out how to do that with all four.

    1 love
  • Omar Domenech replied

    I can't picture that in my head, connected at the edges I mean. Can you post a screenshot of the final result you mean by that please.

    2 loves
  • 546_student replied

    Sure, no problem, I can try :)

    I mean like that the edges (orange) is connected. I tried using manifold but don't know how to use manifold on all four. Did this make sense?

    It's not a problem if it's a square box, but when the polygons are not straight, like in the first picture.

    eredgesconnected.png

    edgesblendr.png

    1 love
  • Omar Domenech replied

    Ah yes, in Edit Mode you can ALT+E to extrude along normals:

    ALT-E.png

    1 love
  • 546_student replied

    But that only works if the polygons are 90 degrees, right? And not on a model like this (picture)? Then I have to use the E, S + Shift Z that Martin Bergwerf mentioned earlier, cause that works for that type of model.

    Hope I'm not misunderstanding you :)

    copy1.png

    1 love
  • Omar Domenech replied

    Yeah since the normals in that situation are pointing up at an angle, the faces will follow that same trajectory, you'll have to manually lower the faces. 

    2 loves
  • 546_student replied

    Ok, thanks for all your help!

    • 👌
    1 love
  • Adrian Bellworthy replied

    You can use snapping to line them up as you intended.

    2 loves
  • 546_student replied

    Hi! 

    Can you tell me what you mean by that, please?

    1 love
  • Omar Domenech replied

    He means that since extruding will make the vertices end up at an angle upwards, you can bring them down in Z and use snapping to snap to the other vertices and have them all on the same level.

    2 loves
  • 546_student replied

    So, like this?

    blenrd.png

    1 love
  • Martin Bergwerf replied

    Yes, indeed!

    2 loves
  • 546_student replied

    Great! Thanks, guys :)

    1 love
  • Martin Bergwerf replied

    Actually, in general it would be better to Snap to Vertex, instead of Increment...

    Or use S, Z, 0 with all the top Vertices Selected...

    Or Select the 4 inner Vertices of the top and then press X > Dissolve Vertices...

    Or.....

    1 love