hi. i would like to subscribe but have quetions

Question Sculpting

Hi! i am from south korea. sorry for my poor english. I'm new to learning Blender, and I happened to discover this site through YouTube. but as I explore the website, there are so many videos that I'm unsure where to start. I'm into 3D printing and interested in creating figures and buildings. Could you guide me on how to approach learning Blender in this context?

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Reply
  • Adrian Bellworthy replied

    Hey tthdwnshwi,

    Welcome to CGCookie, 
    I suggest you start with the Blender 3 Basics, then have a go at Press Start, both can be viewed with a free account.

    Blender 4 Basics is due out very soon, and I think you maybe interested in Make It, a new 3d printing course due for release in December.

    And so many more courses for you to choose from.

    Glad you found us!

    2 loves
  • Omar Domenech replied

    Hello Mr. Song. Don't worry about a specific context when approaching the learning, you'll learn Blender basics and then tailor the tool to create anything you need. Much like a chef, he wont learn specifically how to make chicken, he will learn the ingredients, temperature control, cooking times, which seasoning goes with which and after the overall feel he'll be able to tackle any dish he wishes. Blender is the same way, here on CG Cookie you'll learn all the tools, the modeling, texturing, the artistry and composition, etc, and slowly you'll be able to apply it to all and beyond your creativity. So go ahead and start the learning, the community here is fun and awesome. 🤘🏼

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  • thehomme replied

    my 2p as a recent member.

    If you are completely new then start with Blender Basics and then work your way through a series of video courses titled 'fundamentals of...' 

    I would personally work through then in this order

    1. Fundamentals of... Modelling (you need to know how to create something before you can texture it)
    2. Fundamentals of... Shading & Texturing (applying materials etc to your grey model)
    3. Fundamentals of... Lighting (once you've modelled something and given it some materials you need to light your scene in order to view it)

    Doing these 4 things alone could take many weeks/months depending on how much time you can devote to it and how quick you learn.
    Once you have a general understanding of these 3 things above then you'll be able to select more specific project type courses or continue expanding general knowledge with fundamentals of animation, rigging, dynamics etc.

    There is so much great content available and, most importantly a very active and super knowledge set of people in the community to answer questions and help so you're not alone. It's a great deal and I'm not being paid to say that :)

    • 🤘🏼
    2 loves