Viewport shading issues

Question Materials and Textures

Is the issue in this screencast common?

As I zoom out the shading degrades and corrupts to the point where you can't really assess the model.

1 love
Reply
  • An Sunn(Sunn) replied

    Had same problem, if i'm not wrong, helped the change of settings of View

  • thehomme replied

    Is that a Viewport prefs setting? Completely new to Blender really and still working out what's influenced by settings I can control and and what's a 'feature' I have to accept. These are my viewport settings prefs

     viewport prefs.png

  • Dwayne Savage(dillenbata3) replied

    In my experience that is usually 1 of 2 things. Either the GPU driver or topology issue. Usually face spacing/overlapping faces. Basically what happens in many cases that I've seen you have two faces to close together(I'm looking at you solidify modifier) when you zoom out it becomes harder for blender to determine which face to show. Thus z fighting or depth fighting. Another cause of this is what is called zero faces or zero edges. This happens a lot when using bevel. Basically 2 edges are overlapping and you have a face between with zero or near zero visible surface. 

  • thehomme replied

    Hmmm... I can't think it's the topology. I mean it happens to the gas flame and that is as simple as it can get, has never had a modifier etc.

    gas flame wire.png

    I am still getting Blender crashing on me despite updating the drivers. So now I'm confused. I hate PCs

    1 love
  • Dwayne Savage(dillenbata3) replied

    Now some solutions. I'm at work so I don't remember off the top of my head if it's in edit mode or object mode. If it's object mode then it will be in the menu object->clean. If it's edit mode you will need to select all and click menu mesh->clean. It will have zero. I don't remember if it has both face and edge or just face or just edge. You are looking for the cleaning option if zero. It will give you a distance option. Sorry I don't remember if it pops up or is in the last operator box in bottom left hand corner. Next in edit mode select all and press m->by distance. If you're still having the problem then F4->preferences->addons->search for print and check 3D print tools. The options will appear in the n-panel(technically the side bar). You check all if you still have zero faces/edges then you'll have to manually edit topology or adjust modifiers especially solidify and bevel. If no zero faces/edges then you probably need to update your GPU drivers. 

    • 🤘🏼
    1 love
  • thehomme replied

    thank you. I will try these things and report back

    1 love
  • Omar Domenech replied
    Yes report back please, this is an interesting one.
    1 love
  • thehomme replied

    This little leg cap piece is when I started to notice the problems and there's a comment in the cast at 13 secs. I built this from a plane and added Solidifier and Sub-d. I really can't see any issues with the mesh but I'll go through those steps above next
    model re shading.png

    1 love
  • Martin Bergwerf replied
    Solution

    Hi thehomme ,

    You might also want to look at the Clipping Distance (as SSunn pointed out); by default, the Clip End divided by the Clip Start is 100000. If that is made much larger, inaccuracies can occur.

    This is the Default Cube with ridiculous settings:

    Glitching.png

    2 loves
  • thehomme replied

    Ahh! We have a solution!

    view settings.png

    Now fixed!

    Occam's razor strikes again.

    Thank you so so much!

    [edit: I noticed it's .000010 but that's still 10 million!]

     

    • 🤘🏼
    • 👍🏻
    1 love
  • Dwayne Savage(dillenbata3) replied

    Well I learned something new. I've never thought or heard of clipping doing that, but it makes sense when you think about the z depth is calculated based on those settings and the limit of precision of floating point either in Blender or CPU. thehomme question: how did you mark that comment/answer as the solution?

  • Omar Domenech replied

    That was probably Adrian or Martin, they do that sometimes.

    1 love
  • thehomme replied

    dillenbata3 & omar nope! I used the vertical ellipsis btn top right of every response

    1 love
  • thehomme replied

    A question back... how do you 'buzz' a reply and leave an emoji?

    Also... I'm sure there have been lots of these beginner gotchas answered... has anyone compiled a post/list of them?

    1 love
  • Omar Domenech replied

    I think only moderators can leave emoji's. And I believe Martin keeps a personal file where he has most common questions filed so he can have a quick response. I'm not sure though, but that would be the closest thing to a compilation.

    1 love
  • Martin Bergwerf replied

    Oh, I don't keep any notes on common questions, although maybe I should...

    (But there is also an advantage to answer repeated questions from scratch; the answers might get better each time...)

    1 love