Multiball UI in 4.0???

Hi, I don't see the complete UI. is there a problem with Multiball UI in 4.0? Is there an Update? Greets

1 love
Reply
  • Peter Kirschke(peter75) replied

     09.40.47 AM [1].png

    1 love
  • Adrian Bellworthy replied

    Hey ppeter75 ,

    An update to the Multiball UI will no doubt come soon.

    Animation I believe is one area that gets a major revamp in version 4.

    Using the latest stable version is advisable when learning Blender, even better is to download the version used in the course.
    Also using the latest stable version is best when creating your own work.

    Alpha, Beta and even Release Candidate versions are used by developers to fix and test add-ons for example.

    My advice is to stay away from anything but a stable version to avoid issues and potential frustrations, unless of course you are a developer.

    1 love
  • Wayne Dixon replied

    Hi Peter.
    Yep all rig UIs are going to break in 4.0 as bone layers will no longer exist.

    I'll have to update all the rigs very soon, but that won't be today.
    But hey, 4.0 isn't even released yet so hold on to your monkey heads.

    Fingers crossed I get to that before next week.

    • 🙉 Like this?
    2 loves
  • Martin Bergwerf replied

    Hi Peter,

    Blender 4.0 will introduce quite a few breaking changes (also Python changes). You can have a look here: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0

    I am sure that a MultiBall 4.0 Rig will be made available, but until then, maybe stick with 3.6 for the MultiBall exercises, or use the Rig without the complete Rig UI.

    1 love
  • Omar Domenech replied
    It's a natural thing, we can't blame Blender, updates in humans causes all sorts of problems as well, that's why is so difficult to go from child, to teenager, to adulthood, to fully matured, to old and to the software not working anymore.
    • 🤣!!??👴?!?! 🙃
    1 love
  • Dwayne Savage(dillenbata3) replied

    Here is the script updated for 4.0. 
    https://drive.google.com/file/d/1bSHc8KzHAFVbt3i3bbr1twNMP0IZoMvx/view?usp=sharing

    All I did was change the Props a little. 
    From:    row.prop(context.active_object.data, "layers", index=16, toggle=True, text="Root")
    To:         row.prop(context.active_object.data.collections["Layer 17"], "is_visible", toggle=True, text="Root")
    instead of using index you use the collections name. I could have use Root, Squash, Body, and Spin. Warp is divided to Warp_01 and Warp_02. I'm not sure if those bone collections will carry over in the stable release, but the Layer # is the defined method set by the devs. 

    1 love
  • Peter Kirschke(peter75) replied

    Thank you very much for all the comments and the ultra-fast solution from Dwayne Savage. (Thank you). I am really impressed. 

    I was expecting a simple "Yes..." or "No".


    It is particularly interesting to me how differently the idea of "experimental blender builds" is viewed.

    I would like to respectfully disagree with one statement. The daily builds are used by curious Blender users not only by developers... 

    e.g. I finished a complete (commercial) project with a completely unstable Blender version, with many crashes, but it was the only way to use the new features. 

    Without these unstable versions I would have had no chance to finish the project on time (long time ago, one of the first eevve Builds).



    1 love
  • Dwayne Savage(dillenbata3) replied

    I think the point Adrian was trying to make was that while learning blender, it is better to use a stable release.  With that said, yes Peter the experimental versions are used by users. It is used by addon developers to test and update their addons. It's used for content creators so they can prepare videos for new releases. It's used by users so they can test and report bugs and hardware issues. This is one of the ways those of use who can't afford to donate can give back to the Blender Institute. It can also be used for production. Although it's not recommended. It's definitely used by people who want to play with new features. I've been playing with the new bone collections and bone collection custom properties, and one day I'm going to sit down and actually learn python. I've just pieced together things from blender's templates and the development extra's view source. 

    • 💯
    1 love
  • Wayne Dixon replied

    Good news everyone.


    I've officially updated the MultiBall Rig to be Blender 4.0 compatible.
    https://cgcookie.mavenseed.com/downloads/multiball-rig-2-80

    But wait there's more...


    I've also updated the VonnBot rigs!

    https://cgcookie.mavenseed.com/downloads/vonnbots-rigs-for-blender-animators

    But wait there's more...


    I've also updated all the source files of the animation bootcamp with 4.0 versions of these files.


    You're welcome :)

    Now go animate!

    • 🙏🏼
    • 🤘🏼
    4 loves
  • chris khaukha(chris khaukha) replied

    Thanks Wayne Dixon and also how do you create proxy in this version of Blender i have failed

    1 love
  • Wayne Dixon replied

    chris khaukha  
    Proxies don't exist anymore.  What you want is called a "Library Override".

    The easiest way is to link in the Collection that holds your entire rig.
    Then hit F3 and type "Override"...and chose the first option (Library Override > make)

    Then this will function exactly as you expect.

    You can watch the video demo of the VonnBots to see this in action.

    2 loves
  • chris khaukha(chris khaukha) replied

    thanks Wayne Dixon let me try sir

    1 love