When using Cycles rendering, I have a problem of always having my colorful textures turn to black after I bake the object.
1-Create mesh
2-In edit mode, mark seams
3-Split screen showing 3-D view on left, and UV/Image editor on right
4-Create new image in UV/Image editor (I use the UV grid), name new image "TestImage"
5-In edit mode, select entire mesh and UV Unwrap, showing unwrapped image in the UV/Image editor
6-Move to the Nodes editor, select new Material and name it "TestMaterial". I use the default Diffuse BSDF shader connected to the Material Output Surface node.
7-Add new Image Texture node and select "TestImage" from the selection menu, and leave the entire node unconnected from the shader node.
8-Go back to the UV/Image editor and I paint my UV map all bright green.
9-Save the TestImage to my hard drive.
10-In Nodes editor I click on the Image Texture node to highlight it (still unconnected to the shader node).
11-In the 3-D view I highlight the object I want baked.
12-Click Bake button (with Bake Type: Combined selected)
13-Finished product is an image texture that is all black, grey and not green at all.
Is this normal, or am I doing something wrong?