Inset problem (1:43)

Question Modeling
posted to: Connecting the Arms

When I inset it is splitting my faces. I've thought that this is down to the angle but in the video you can see the faces are at 90 degrees and stay together.

I've been sure to double tap i to make sure the separated faces stay together

Is there a threshold value I've missed so the inset stays 'complete'?
necting the arms.png

Even if I dissolve the sharpening edge I still can't get it to stay together

necting the arms.png

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Reply
  • Omar Domenech replied

    Make sure you see Individual is set to Off. Maybe double tapping I is toggling it:

    t Individual Off.png

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  • thehomme replied

    Individual is OFF and it's still splitting 

    necting the arms.png

    If I create a dummy cube the faces inset as one around the 90 degree angle but on my hand model they don't. I've checked the normals 




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  • thehomme replied

    necting the arms.png

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  • thehomme replied
    Solution

    I've fixed it. It was obviously a problem with that piece of topology so I went in an found duplicated vertices and edges

    necting the arms.png

    Poked around. Deleted and merged. Ended up with this gap to fill

    necting the arms.png

    Now working as expected

    necting the arms.png


    • 🤘🏼
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  • Adrian Bellworthy replied

    A common cause of most problems is double vertices like this.
    When things like this don't work as expected, selecting all vertices by pressing 'A' in edit mode, 'M' and then select 'By Distance' will usually fix it.

    Another common issue is flipped normals, with all vertices selected in edit mode, SHIFT+N will recalculate the normals.

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  • Omar Domenech replied

    I like to hit Control + R to see if an edge loops stops somewhere it shouldn't, then I know there's a problem there.

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