I have to say that I think the title of this course doesn't really reflect its content. This is all about the UI of blender as it pertains to mesh modelling (which is useful for me) but this ISN'T a course about mesh modelling. We're at the end and you've not mentioned edge flow and only just touched on sub-d. You've not explained WHY sub-d doesn't like n-gons or triangles. I've specifically come to try and port from C4D to Blender and I don't think you've really touched on on the equivalents of stitch, weld, bridge (I think it's 'fill') for edges and vertices. Where is the polypen in Blender? You've not taken a simple real life object and explained how you've approached modelling it... all you said was 'have a play around'. The sci-fi crate was as close to a real project with the possibility to use your own creativity. There's been nothing on radial symmetry or deformers. What course do you offer that gets into the actual details of mesh modelling?
Possibly these two courses will help you much more with that:
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
Hey thehomme ,
Thanks both. I'm working my way through the pot model project so will see how I get on. The lattice (what I think of a "deformer") is referenced early in these lessons
You have a lot of modeling experience, so you're moving quickly. That's awesome! These courses are also made for people who have zero experience - for some they're too fast and for others they're too slow, I get that. The Mesh Modeling Bootcamp is where we really dig into how subiv modeling works, so hopefully that one has what you're looking for.