I'd like to know how to reduce the noise on the bake, What would be optimal sampling for a high quality bake? I am bakin...

I'd like to know how to reduce the noise on the bake, What would be optimal sampling for a high quality bake? I am baking a car paint material, like in the shader forge. When I have baked the image, it is really dark and I have to use an emission shader on a really high setting. It looks fine but I can see the noise from the sampling. When I increase the sampling I don't see a difference.
  • Kent Trammell replied
    Your bake should exactly represent your render. If it's turning out darker than your render, then something is wrong. Unfortunately there isn't a standard 'noiseless' sample setting. It's always uniquely dependent on each scene. But 1000-2000 usually gets rid of noise in my opinion. General rule: If there's noise, keep increasing the samples.
  • Hardus Jonker(hardus3d) replied
    Okay thank you, on 2000 it started looking pretty good. It has probably been mentioned somewhere, but does lighting also affect render noise?