Motion paths with Torque

Hey Wayne,

When I linked in the Torque model to my scene and started keyframing, the motion paths are offset behind the head bone. I though it was something I was doing wrong, but when I opened up the VonnBots file it looks like the motion paths are centered around the tail of the head bone. Is there a quick fix for this? It's totally throwing me off.
https://www.dropbox.com/scl/fi/vxcmp75ff5racc6559nge/Screenshot-2023-09-25-215342.png?rlkey=aw519u78ppwle29t1ya60tai9&dl=0

https://www.dropbox.com/scl/fi/xcwnkdcyoh3ere29b079l/Screenshot-2023-09-25-215443.png?rlkey=w0ocftcpwl9074pkcu1rkv2mo&dl=0


  • Wayne Dixon replied

    Hey Dolph, 
    When you calculate the bone paths, just make sure you select "head" on the popup window ;)

    1 love
  • Dolph Kawalec(redorkulator) replied

    Thanks!
    (I know, I know, rookie move. :))

    1 love