Wheel apears on the other side of the car

posted to: Modeling the Tires

When applying the modifier after extruding on the Y axis the wheel shows in the opposite foot well i have applied rotation scale and movement makes no sense https://cdn.discordapp.com/attachments/961719143298654309/1154815214991200256/tutcar.png


  • jason dmc(dmcjason) replied

    turns out its the Z axis the mirror needs now for some weird reason !


  • Martin Bergwerf replied

    Must be Rotated in Object Mode...In cases like this, with 90° Rotations, you can safely Apply The Rotation (CTRL+A).

  • jason dmc(dmcjason) replied

    tried that does not work at all only on the Z axis


  • Adrian Bellworthy replied

    Yes! That's correct!
    According to your image that is the behaviour you should expect.
    The mirror modifier works by default based on the origin point of the object.

    When you added the circle, you moved it to the wheel location, this should be done in object mode.
    When making location transforms in object mode, the object origin moves with the object.
    When in edit mode, you are only move the vertices contained within the object, not the object itself. therefore the origin does not move.

    Hope this makes sense.