pc spec

would my 1050ti (4GB) 16gb ram pc be goood enough for this?

  • Omar Domenech replied

    Technically yes, it would depend on your level of optimization. So if your computer starts to cry and freeze up or it runs out of memory, then you know you have to optimize and tone things down. Usually what people want with powerful computers is to get render times down.

  • Martin Bergwerf replied

    You won't be able to render on your GPU (not enough VRAM for one). Your CPU might be able to handle it, but your PC will probably struggle and if she starts smoking...it's time to pull the plug on your Human.

    I think about ten years ago that was something like the top GPU, but we've come a long way since then...

    I have a machine with a 1650 (4GB) and it couldn't render my Human (out of Memory). On CPU and with 32 GB RAM it wasn't a problem, just slow.

    Maybe try Kent's finished portraits and see if your PC can handle them...


  • Tom Fransson(tfsuper3d) replied

    Hi every1,

    Can you expand abit what you mean with optimize and tone things down Omar? And Martin, did you have 32 GB RAM from start or have you upgraded? If the later, do you have any recommendations when upgrading the RAM for a laptop?

  • Martin Bergwerf replied

    Hi Tom,

    that one came with 32 GB RAM. I don't know how to upgrade a Laptop's RAM, but on a Desktop, it is best to have the exact same make and model and if possible use 2 RAM 'sticks' for best performance (if you have 2 x 8 and want to upgrade to 32 GB, it is best to go for 2 x 16 and not 4 x 8 or 1 x 32...)

  • Tom Fransson(tfsuper3d) replied

    Okay, thanks Martin

  • Omar Domenech replied
    Basically optimizing in general. Maybe your mesh is too dense, so try getting the poly count down, deleting a few loops here and there, because maybe you have the Subsuf in level 4 and cutting it down to level 2 gives you the same result and the poly count would drop a lot in conjunction with getting rid of a few loops. Perhaps you're using 8K textures, maybe drop them to 4K or even 2K if your computer can't handle it. Maybe you have lots of light bounces, cut those down. And if still your render wont start and you're running out of memory, then you can try linking in your assets to another scene, that saves a lot of memory. And if you still have to optimize further, render make your render in render layers. And if still all those optimizations is not enough, then yeah you have to buy a new computer probably with much more better specs. 
  • Tom Fransson(tfsuper3d) replied

    Okay, thanks Omar

  • Liz Craig(Liz Craig) replied

    Hello Omar - can you explain what you mean by "try linking in your assets to another scene"?  Do you mean making a new Blender file?  Or, does CG Cookie have vids on optimizing?  Thank you so much - great content!!!

  • Omar Domenech replied

    Yes, making a new Blender file. So if I have a scene where there's a lot of assets and the poly count is high, I have a lot of textures, etc, I kick off a render and my video card brings up the out of memory error, what I usually do is I render in a totally new file. So I open a new .blend, go to file and link and I link all my assets to this file and there I do the render. With the data linked in the memory consumption drops down a lot and my video card starts the engines and renders away. 

    As far as I can remember, there isn't a lesson on CG Cookie about optimization. We have focused on optimization in collabs, so maybe if you're willing to watch any of the collabs 2020 and 2021 you may find some gold nuggets in there:

    https://cgcookie.com/playlists/157-collab-2020

    https://cgcookie.com/playlists/156-collab-2021


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  • Adrian Bellworthy replied

    If your asking about following the course with the detail level required then it depends on your CPU.
    It's the CPU that does the calculations, your GPU used is to render and produce the image you see.
    But like I say, the CPU does all the heavy lifting behind the scenes trying to stop Blender from crashing.
    You GPU will be ok for your display while modeling in solid view, but will struggle when you want to render.

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