Deciding to start over is great. I don't get a mental picture of what you mean by the position of the vertices, but my guess would be no, that does not matter. You can have a fine looking quad geometry of a face going one after the other with positions that make sense visually:
Then you can distort the position of the vertices and make a jumble, and a face one after the other will still be the same for Blender, your loop will go through equally:
thx ,ya thats what i meant, i think my mesh was just too messy and blender was stubborn in which way the loop would go, i guess you could consider my first model a block out and now i know the key areas so it doesnt feel like so much of a waste