How does one even create such a nice-looking paint texture in the first place? (Goes for the later grime/scratch textures as well.) E.g., I can't imagine using the Blender 3D painting to arrive at something like this (or is that in fact how this is created?), nor do I understand how to do this in Photoshop if that's the way. There seems to be a big gap between where the last lesson on texturing left off and getting to a texture like this. Would be great to have a more end-to-end description. Thanks.