Eyes

Okay so I got figured out that the shading to my mesh appears only in Sculpting and not in Layout, why? I am using a brown METCAP color, should that matter?  I am trying to turn my eye white. Please assist


  • Tom Fransson(tfsuper3d) replied

    Hi Yisrah,

    Probably because they are two different saves, but I'm not sure. If you want use the sculpt mode from the same drop down list containing object, and edit mode. Then if you set a MatCap in that sculpt mode it will also show when you switch back to object mode. But I'm a beginner so take my advice with a grain of salt :)


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  • Omar Domenech replied

    Can you share screenshots of the problem? Maybe even video screengrab of what you're trying to do and how it goes wrong. Otherwise it's too little information to go by.

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  • Adrian Bellworthy replied

    Each workspace uses its own settings, when you switch from one workspace to another, the settings are probably different.
    When you are in the sculpting workspace you may be in material preview mode, and the layout workspace be in solid mode.
    There are also addition settings that maybe different, but this is why each workspace looks different.

    Typically you would use a specific workspace for a specific task, or you could use the layout workspace for everything. Just note that each workspace will use its own settings.

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  • Yisrah Abrahaim(YAbrahaim) replied

    Thank you Adrian, and Tom. I was able to rectify the issue by your information. I saved in one mode and not in the other. I am learning how to navigate through each workspace but I am adjusting. Thank you guys!! I don't know what I would do without you!

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