I am doing some race car modelling and was wondering if it was possible in blender to change the surface geometry or colour map from a mapped to uv texture. I can render it no problem but would like to embed the logos etc into the mesh so I can split the model along colours / sculpt lines for painting or even 3d print multicolour. I watched the sand dunes course and it sort of works but of course is very perspective bound and also not very crisp (at least not for me).
Thanks very much for any help you can give.
You'll need a lot of geometry (see sand dunes course) in order to get the displacement...and even then, a JPG will probably not be good enough for 'crisp' lines...
Also, you'll need to use a Displacement Node:
...and be aware, that also the resolution of your image (and even the bit depth ) decides how pixelated the Displacement will be.
The best result will probably be with a high resolution 32 bit EXR on a high resolution Mesh.