How Many Texture Sets For Games?

It's my understanding that you want to limit the amount of texture sets for models in a game development pipeline. For this example you used four texture sets (Accessories, Barrels, Tires, Truck).

Shouldn't you try to merge all of these objects to a single UV layout? Or did you keep them separate because you can re-use the tires (and other pieces) on other vehicles in the game, and thus don't want those pieces married to a specific truck body because you'd actually have to call more textures in engine over the long run?

I'm a noob and I'm struggling to find the balance. Any best practices or words of wisdom are appreciated.

  • Omar Domenech replied
    Well if I had to formulate an opinion, I guess it would depend on your limitations. If you have the memory to use enough textures at to dedicate each asset its own, then go for it, but if you are very very limited then I guess you'd have to do as you say and merge and use one. The thing is that then you'd have very few pixels for your models and they texture will be very low resolution. So it's a game of balance depending on your resources. 
    • Exactly!
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