Hello:) Theoretical question. Let's say I want to create a brick wall with an actual geometry and I want to shade it using one material. So I need to mask somehow this brick wall, separating it's flat surface (where the concrete is ) & convex surface (bricks). Is there a way to do it using geometry / normal/ coordinates info?
For example, I was able to simulate this masking with the gradient node, but this doesn't feel right at all