Would the method of converting the faces around the boolean inserts on the pot using quad only faces be better than just creating the triangle faces that connect to the vertical loop cuts. https://imgur.com/a/WeThaNp This method is from the Decoded Youtube channel where he explains how to reduce the amount of loop cuts going through the entire model and just isolating them to the section of the model that needs more loop cuts. Decoded - Change Your Understanding of Topology In Six Minutes
Both methods work fine here; I actually used an all Quad solution myself:
But it's good to know more than one way of doing things, then you can decide what you like better in a specific case.
I do not believe in a 'one solution for all situations', that some YT tutorials suggest. "Just learn these 6 rules and you'll always get clean topology!"
Luckily, that is not true; that would take all the fun out of it, right?
I agree with Martin, there's so many ways to skin a cat in 3D that you'll always find useful strategies for lots of situations. I always think of the "rules" not as rules but as best guide practices. Like eating bananas with rice and meat, it's not what many people do, cooks probably say don't do it, but there's so much people here where I live that eat bananas at mid day with meat, beans and rice and love it and think it's delicious. It works so go for it.
Like the others said, it does work. The downside is the extra geometry that you'll need to deal with above that area. Martin's solution is the cleanest of all! But regardless, using quads in this area won't avoid pinching any more than triangles, so the end result after transferring the normals should be the exact same.
That YouTube video glosses over the complexity by applying it to a very basic shape but the principle is correct. Martin's solution is the best approach and I can't see why this would cause any shading issues