Hi guys, I´ve been trying to figure out how to animate a kite. I want it to be a cloth simulation using wind. I´ve set the following vertex group for the "shape" in the cloth settings, because I want this kite to have this T/ cross structure. however, as the cross is part of the "shape" the kite stays still in the same spot like this:
What I want is that the whole structure (cross) moves all around affected by the wind, on the other hand, as it can be shown in the gif, I want the kite moves exactly like that maintaining its shape.
I´ve tried something different by selecting a vertex group, which only includes the last vertex of the cord, and removing the T/cross section, the kite moves as I want,
but it doesn´t maintain its cross structure and gets completely deformed. What should I do for this kite to keep the T shape and at the same time be able to move based on the wind force field?
I have both parts of the kite either joined in one single object or separate like this:
Which would work better, joined or separated? If separated, what can I do for the cloth simulation of the kite to be affected by the second object, the cross, and attach them to each other to move like a single object, while maintaining the rigidity of the cross-section and the clothing properties of the kite?
Thanks in advance!
Hi Leonardo ggarabatonegro ,
First idea, take your first approach and Animated the Camera and Background...
Second idea, temporarily disable the Cloth Modifier in the Viewport:
Then set your Keyframes for the Kite and then re-enable the Modifier and 'press Play"...
Thank you very much! Yes, I was trying to see if there was a way to make it more "organic" or "automatic" by using cloth simulation and force field, I appreciate you for checking this out for me. I think I´ll make it the easier way, by using a path curve and parenting it to the kite.
Oh this is a cool and interesting problem. Looks like you got it working? I bet Martin will come up with a great solution, he's like a Blender magician. No pressure Martin, if there is no perfect solution, I bet there is at least some hack. That following a curve is a nice hack though.