I need help animating a kite :)

Question Animation

Hi guys, I´ve been trying to figure out how to animate a kite. I want it to be a cloth simulation using wind. I´ve set the following vertex group for the "shape" in the cloth settings, because I want this kite to have this T/ cross structure. 023-07-18 002039.jpg however, as the cross is part of the "shape" the kite stays still in the same spot like this:
er_Cometa_Cometa.gif
What I want is that the whole structure (cross) moves all around affected by the wind, on the other hand, as it can be shown in the gif, I want the kite moves exactly like that maintaining its shape. 

I´ve tried something different by selecting a vertex group, which only includes the last vertex of the cord, and removing the T/cross section, 023-07-18 091926.jpg the kite moves as I want,
ometa_Cometa (1).gif

but it doesn´t maintain its cross structure and gets completely deformed. What should I do for this kite to keep the T shape and at the same time be able to move based on the wind force field?
I have both parts of the kite either joined in one single object or separate like this:
023-07-18 093217.jpg

Which would work better, joined or separated? If separated, what can I do for the cloth simulation of the kite to be affected by the second object, the cross, and attach them to each other to move like a single object, while maintaining the rigidity of the cross-section and the clothing properties of the kite?

Thanks in advance! 

  • Martin Bergwerf replied

    Hi Leonardo ggarabatonegro ,

    First idea, take your first approach and Animated the Camera and Background...

    Second idea, temporarily disable the Cloth Modifier in the Viewport:

    Kite.png

    Then set your Keyframes for the Kite and then re-enable the Modifier and 'press Play"...

  • Martin Bergwerf replied

    I know this is not exactly what you had in mind, but this is how you can make a Kite Animation...I'll see if I can think of a way that is more 'automatic' and closer to what you want, but I can't guarantee that that's possible with the old Physics system of Blender..

    1 love
  • Leonardo Rodríguez(garabatonegro) replied

    Thank you very much! Yes, I was trying to see if there was a way to make it more "organic" or "automatic" by using cloth simulation and force field, I appreciate you for checking this out for me. I think I´ll make it the easier way, by using a path curve and parenting it to the kite. 3-07-18 11-52-17.gif

  • Omar Domenech replied

    Oh this is a cool and interesting problem. Looks like you got it working? I bet Martin will come up with a great solution, he's like a Blender magician. No pressure Martin, if there is no perfect solution, I bet there is at least some hack. That following a curve is a nice hack though.

  • Martin Bergwerf replied

    That's a really nice solution Leonardo!