no reflections

I'm at the point in the tutorial where I've added the solidify modifier and I'm not getting any reflections at all on this glass sphere from ANY angle. I've tried removing the plane, I've tried changing HDRIs, I've tried everything it feels like.


Any idea what's going on?

  • GRL KRASH(grlkrash) replied

    re_no reflection.jpg

  • GRL KRASH(grlkrash) replied
    note: when I switch to material preview and switch to eevee and everything laster in the tutorial it does look the same as in the video
  • Martin Bergwerf replied

    Hey grlkrash ,

    In your screeenshot, you have your Mix Shader set to a Factor of 1.000

    that means it only uses the second input, which is in your case the Refraction BSDF.

    When using a Factor of 0.000, it would be using only the first input, being the Glossy BSDF.

  • Omar Domenech replied

    Another thing that always always happens is that the sphere starts reflecting the neutral grey backdrop and it feels as if it's not reflecting anything. So when you test it out, consider hiding the ground backdrop object, just in case. 

    • Good point!
  • Brad Wheeler(brad-nbo) replied

    Sorry to butt in, I'm having the same problem and found from a previous answer that turning up the Light Paths to all 8's did the trick, if it is the same problem I was having, that is. I hope that helps. 8^]

    glas reflections.png

    2 loves