I'm at the point in the tutorial where I've added the solidify modifier and I'm not getting any reflections at all on this glass sphere from ANY angle. I've tried removing the plane, I've tried changing HDRIs, I've tried everything it feels like.
Any idea what's going on?
Hey grlkrash ,
In your screeenshot, you have your Mix Shader set to a Factor of 1.000
that means it only uses the second input, which is in your case the Refraction BSDF.
When using a Factor of 0.000, it would be using only the first input, being the Glossy BSDF.
Sorry to butt in, I'm having the same problem and found from a previous answer that turning up the Light Paths to all 8's did the trick, if it is the same problem I was having, that is. I hope that helps. 8^]