just got back to this lesson after finishing the hair chapter. i wanna fix/update my utility textures.
the first disp texture came out fine but the second came out with grid lines over it. i read in the commet section that baking in 3.2 will fix it but i cant even open the file in 3.2 its just crash a few seconds in.
as well as the pore texture. its comes with like white dots all over it.
i have been tweaking the model through the procress. could this be the problem?
https://drive.google.com/file/d/14-f-HgbN_41D3z9Ob6f-wapp969XGiPO/view?usp=sharing
https://drive.google.com/file/d/1t7vkOULHB_Dl-xdFYbF-Aid2Kqw3nHIY/view?usp=sharing
@theluthier
thanks
thanks, appending it kinnda worked. there are some subtle lines but when it pluged into the material its unoticeable. i fixed the pore texture with photoshop.
i would really appreciate if u could still take a look on the blend file and maybe find out what was causing this so i would know to prevent it in the next project.
https://drive.google.com/file/d/1VJ-DrrnsE6eNdJz54bkUnhPykWkUgPwD/view?usp=sharing
thanks
At least even in Hollywood productions they suffer from bugs that paralyzes productions, and I don't think they having millions and millions of dollars makes that much of a difference. Workarounds it's they way to go most of the time, and a sprinkle of patience and understanding.