How do I scale the balls without losing the rig and the shape to look like a bowling ball or a basket ball? As soon as I apply the scale, the balls deform...
Hi Harald. You don't want to apply the scale. You want to keyframe it (on either the root, body or the armature object)
Personally I prefer the Root, so when the body is at 0, it is still touching the ground.
As an animator, you will never need to apply the scale. (only a rigger will)