Hi,
I have an axe with a high poly count and I want to make a low resolution of the same model while also keeping the details from the high poly mesh.
What is the normal workflow you use for this?
p.s. are there any courses or videos who explain this concept? Thanks
If I recall correctly, this gets done on a couple of courses, HUMAN, maybe the Sci-Fi Door, maybe the Mini Tanks, modeling first person shooter weapon, but definitely I think the courses that mostly focuses on that is the robot game character:
https://cgcookie.com/courses/game-character-modeling-with-blender