So I created a mesh and shading it as a laser light scanning but the problem is the laser goes through the coin as you can see.
Is there a way to stop the laser from passing through?
Thank you very much
Hm, interesting,
The simplest thing would be to cut away part of the Mesh, but I suppose you want to be able to move the coin and that the shader reacts to that...
My first idea, would be to use Geometry Nodes; it has a Raycast Node you might be able to use and then Switch between two Shaders (Emission and Transparent)...
Not sure if that would work, I'll try that later...(or maybe tomorrow)