Problem with creating faces on controllers

Hello! I need help with finding out what I did wrong at this moment (6:00 of the video). I try to select inside and outside edges to create a face (from the triangles button to edge of the pads) but face is incomplete and left some part of the edge uncovered. I check vertices levels on X, Y, Z axis but can't find a solution. Glad if someone take a look at it. Photo for visualizing the problem: https://drive.google.com/file/d/1NGaRrxR-cjsDfgvDwbfbFEnvNxEwM6O1/view?usp=sharing
and Blender file to get a closer look: https://drive.google.com/file/d/1K1zar5zDO7XodLA9ZH4a0_gi4QuumOng/view?usp=sharing

  • Omar Domenech replied

    Hello. Basically if you go into face select mode, you'll see that you have a weird face:

    1.png

    Basically this edge goes all the way down:

    2.png

    When it should probably end here:

    3.png

  • Martin Bergwerf replied

    Hi Kamil CCamVanZek ,

    Your 'cross' has flipped Normals.

    (First remove the wrong Edges and Faces)

    Select those and press ALT+N > Flip:

    Face_Normals.png

    Then Select the Edges, like this and RMB >  Bridge Edge Loops:

    Face_Normals_1.png

  • Kamil Wanzek(CamVanZek) replied

    dostovel Yeah, thank you I was seeing that already but I still doesn't have a clue how to make it work like the after faces (what to improve, which edges to delete itd.) I make a workaround where first i add additional edge to from top vertices of tringe to vertices of the edge of croos and then I select 4 vertices on that side and surprisingly get a result. But still don't know what I make wrong that I can no make this same mistake in the future project.

    spikeyxxx Thak to you sir, but I see you delete tringles edges (only leave circle and faces going from the middle to tringles button). What the point of it If I want to have this tringles in next steps to extrude it and model. Also why can I know that my normals are flipped? What is the clue to know that I should check for that? 

  • Omar Domenech(dostovel) replied

    To know what you're doing wrong and what to do right, that's the learning part of the whole process. Keep watching courses, practice a lot, make mistakes, get frustrated, correct what you did wrong, etc. You brain will start getting it little by little. The important thing is to not give up, have grit and when you stumble get back up again. Modeling is hard but thankfully is not rocket science, stick to it, you'll see you'll learn in no time.

    To check for flipped normals you can turn on Face Orientation in the overlays. The ones that display as blue are ok, the red ones are flipped. Shift + N en edit mode to recalculate the normals.

    Face Orientation.png

  • Kamil Wanzek(CamVanZek) replied

    dostovel Yeah, you are 100% right, nothing comes easy, just keep grinding to become comfortable with the tool. Thank you for all the tips and suggestions and If my last message sound a little bit intense, that wasn't the intent, so sorry about that ;) 

    • 🤟🏼🤟🏼
  • Martin Bergwerf replied

    CCamVanZek ,

    Oh, sorry, I didn't read through your question carefully enough and misunderstood what you were trying to do (my mistake), although you even provided a time in the video.

    (Often, it is a good idea, when things get too messy, to just delet a bunch of stuff and start over.)

    1 love