Can someone explain in more detail the difference between a normal bevel in the modeling phase vs a shading bevel and when is best to use them or use both most of the time in projects as they have similar names. I heard that a lot of objects should have a slight bevel as there are not many actual sharp edges in real life compared to rounded. I do see a difference on the device with a bevel shader added but I am not sure how it differs from a normal bevel in modeling if that makes since. Also saw the tip that it can slow down renders but I guess that's with a lot of touch ups added to a project.
Hi Brandon,
The modeled Bevel uses more Vertices, but looks better, the Shader version is faking the roundness of Edges, a bit like Shade Smooth:
The sihouette doesn't change, when using the Shader Bevel.
There are situations, where modeled Beveling becomes quite a challenge and, if you're not getting too close to the model, using the Shader Bevel might save you some headaches (simple example):