Another bevel problem

Hi, When i do the bevel by selecting the loops i have an issue in the low part.... Can you help me with this?

  • Ramírez Miguel(Ángel) replied

    023-05-15 214636.png

  • Omar Domenech replied

    The typical offenders are:

    Have you applied the scale on your object?

    Remove doubles. In Edit Mode, select everything with A and M to merge by distance

    Flipped normals. Check if you have flipped faces. In the overlays you can turn on Face Orientation and if you see a red face, then in edit mode select everything and Shift + N to recalculate the normals

    Check for interior faces or ripped vertices.

    Also the angle of the face can be off. That is a tricky one and we can jump into that if non of the above work.

    1 love
  • Martin Bergwerf replied

    Yes Ramirez AAngel ,

    Check the points Omar mentioned, but I think the main problem is the last one; when I look at the shading of your Faces, there appears to be an angle here:

    Bevel_angle.png


    1 love
  • Marcel Hoekstra(Artmhdesign) replied

    You are right, I also have that issue. So.. how to remove this angle? Because it is caused by the mean bevel weight. Anybody got an idea? And how come the instructor doesn't have this issue in the video? Thanks

  • Marcel Hoekstra(Artmhdesign) replied

    COOKIE_PRESS STA.png

  • Omar Domenech replied

    In the normals auto smooth, you can try lowering the angle threshold. Or you can try changing the angle in the geometry itself. So select all the top vertices and lower everything a bit. Or maybe elongate in Y the whole back structure. The point is to change the angle there so it readjusts.

    mals Auto Smooth.png

    It doesn't happen to the teacher because he modeled it differently where the angle was just right for the smoothing. But it could've have happened to him and if it did he would adjust things until it was just right.

  • Omar Domenech replied

    In your case Marcel it also looks like you have extra edges there. I can't quite tell though. You can also upload your .blend file if you want us to take a look.

  • Marcel Hoekstra(Artmhdesign) replied

    Hi, thanks if you can, that would be great! Where can I upload the blend file btw... here only images/videos are possible, right?

  • Marcel Hoekstra(Artmhdesign) replied

    The 'extra edges' are caused by the mean bevel, when I turn that off, the edges are also gone

  • Omar Domenech replied

    You can upload your file to drop box or Google Drive and post the link. Be sure to make it accessible to everyone.

  • Marcel Hoekstra(Artmhdesign) replied

    Hi, thanks this is the link:

    https://www.dropbox.com/s/cpz3i5t98uwmje9/Own%20File.blend?dl=0



  • Martin Bergwerf replied

    Hey Marcel AArtmhdesign ,

    I don't see any issue with your model, it looks great to me:

    Console_issue.png

    What exactly would you like to see changed?

  • Marcel Hoekstra(Artmhdesign) replied

    Thanks, but the mean bevel weight adjustment makes the bevel ánd is making an angle (the lower horizontal line)

  • Marcel Hoekstra(Artmhdesign) replied

    when I make the mean bevel weight 1.00 u see better what I mean:


  • Martin Bergwerf replied

    There is absolutely no problem.You might be confused by the visualisation of the Bevel in Edit Mode...

  • Martin Bergwerf replied

    You can turn off Wireframe in your Viewport Overlays (under Geometry), that might help.

  • Marcel Hoekstra(Artmhdesign) replied

    I understand and when I do it certainly LOOKS better, but there is an angle. When i exaggerate the mean bevel weight you can see what I mean:

    and with overlays off, it LOOKS GOOD, but in reality there is an angle between the left corner and the start of the 'spares'


  • Marcel Hoekstra(Artmhdesign) replied

    Or is that not an issue for the mesh/was that the intention of the instructor??

  • Martin Bergwerf replied

    Yes, there naturally will be an angle, because you beveled the Edges:

    Bevel_Angle.png

  • Marcel Hoekstra(Artmhdesign) replied

    Yes of course ok logically now :) I just didn't see it in the instructor's video, thanks!

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