I need help with solving this problem. As you can see on the image some curved parts of the base shape after applying bevels got sharp edges ( left and right side and top and bottom all has a same problem). What's wrong with my vertexes and how can i resolve this issue? Thanks for your time. Here's a visual presentation of the issue
https://drive.google.com/file/d/1K0lU4pCRJ6gUvz7M_D80cPE6qCZpIluS/view?usp=sharing
Hi Kamil CCamVanZek ,
Have you tried (in Edit Mode):
Select everything and M > Merge By Distance, followed by SHIFT+N to fix the Normals of your Mesh.
Unfortunately, missed office hours, will try next time. Thank you spikeyxxx for your reply. Tried your approach to Select everything and M > Merge By Distance, followed by SHIFT+N to fix the Normals but doesn't work (no change in corner area and also distort other meshes ie. rectangular buttons
Could you upload your .blend file to a filesharing service (like Dropbox, Googledrive, or so) and post a link here? Then we can have a look at what's causing this.
spikeyxxx Of course, I can. Here's a link to a google drive where you find a blender file. https://drive.google.com/file/d/1PGrUoztidbpwdRzr7sdP7jIi9HSoeROg/view?usp=sharing
dostovel Thank you so much. You were right about double vertices but for a couple of minutes, I couldn't select the second point in the same place. Finally find a solution, when I enable unselected in the Merge menu. Also, huge thanks for the tip about orange lines when selecting vertices. Really appreciate it.