My device did not come out exactly like his which is fine in the long run but after the 13 min mark when he talks about merging points, I think I did 2 of my buttons differently then he did somehow and I am not sure if it's a easy fix or if I should work with what I got. Also I managed to save one side panel fixing it but the other looks like its bending some if I could have some advice on what to do for my points and if there's anything else I should know before moving on thanks! Also I am not sure if there is a picture button I am missing here, drag and drop does not seem to be a option in the text field so I just made a youtube video for this time.
Hi Brandon,
I think most of those Button issues can be solved by Merge at First (or Last) instead of by Distance.
The right Button in the Buttons2 image, you can maybe use G,G to go into Vertex Slide and then press and hold ALT to turn of the Clamping:
That lft side of the Panel needs to be fixed, but it's hard to tell what the easiest way is, (it depends on exactlywhich Vertices are wrong....)
Maybe you can mirror the right side over to the left somehow...or moving the top left corner to the right and use Vertex Snapping to get them in the right place....time to get creative, (or start over...)
(There is no Image button, when you ask a question directly under a Lesson, but there is, when you then answer that first post.)
Yeah I think you an delete the faces on the side that is bending and duplicate the faces on the sides that is good and you can mirror those faces with Control + M and merge the vertices. Be aware that you'll probably need to recalculate the normals with Shift + N.
Another strategy you could follow is to delete the bending faces and you will be left with vertices on opposing ends (see picture) and then you can select those and Control + E to Bridge Edge Loops. That will create a straight version and bye bye bending one. But you'll have to redo the middle part where it meets the junction.
here is a better pic of the inside panel if this helps, I did try to fix the one side more but I am a little confused on the best way to straighten it out, I am not sure how it happened either but I did need to go back to a earlier save or two from previous screw ups. Also would the best way to fill in the shape again is to select the vertices all the way around and hit f or would the plane be flat to the device doing it that way? At least I think my buttons are good now. And for pics in the future I guess I should leave my question first and then pics below.
I actually just moved the edge in the very middle on the left side of the panel out more on the y axis and that seems to have fixed it even more, but will take more tips!
Okay Brandon,
Some straightening tips and tricks for your toolbox. Usually, you can use S, Y (or the relevant Axis), 0 to get Verices in a straight line (use Active Element to control where they are 'going to end up').
Lets say you have a really unfortunate situation, where you have no relevant Axis, like here:
First make the white Edge by connecting the two Vertices with F.
Now, if you want to move the Vertex along the yellow line, set your Snapping to Edge Perpendicular and G, move the Vertex and holding CTRL (or enabling the magnet), hover your Mouse over the Edge, close to where the Vertex is supposed to snap to:
If you want to go along the green line, Enable Edge Snapping and then you can press G, G to enable Vertex Slide, make sure you slide along the corrrect Edge (to the left) and, holding ALT to disable Clamping, you can move to the right and hover over the Edge you created:
Hope this helps a bit (I recommend to practice the different ways and (bonus) see if you can come up with other methods).
Maybe what's happening to you it's what happened to me at the beginning where I worked in perspective view a lot and things got out of whack easily. When you move things in the 3D viewport and in perspective mode, you move it by how your view is aligned and then you move the camera and find out things don't match from another angle. That is why you have to get used to modeling in orthographic view and change from top to bottom, left to right, front to back, when needed. Things will stay in place that way and wont be skewed when you look from another angle.
I think it might a been a combination of both of being in the right view and not to screw me over maybe, I will see by trying again tmw. Modeling is not what I want to do a lot of but it will help to get the tools down! I think I need to start over as looking at my whole device it is not straight. Took a long time to get to where I am at but back to the start for me it looks like.
ok so i am going faster this time staying up late but i will check in more this time but done for now! I do think things are straight now and I kind of know where I messed up when things were not straight with the whole device, pretty early on.
Awesome Brandon. It is always a good idea to start over, it might sound like a waste of time, but it is not. It is often faster to make a new model that it is to fix a crippled one. And added bonuses, you start to get the Neo view of The Matrix in that you know in advance what might go wrong, because you've already been down that path and your brain starts to see what to avoid before you start. You've just level up and gained The Neo Sight.
funny you say that omar as my roblox username is thematrix from one of my favorite movies lol and here's where I am now, I am not making it exact if I don't need to like I was trying to do at the start to most likely screw me up first.
Ok after a lot of quick work I got back to where I was and I think I manged to keep it all straight and in line this time with everything! Didn't need to take notes up to where I all ready was so that helped to speed things up 2! I can move on again.