not a question

Even a simpler way (no texture coordinates needed) to make the pattern change and loop all that is needed is to change the noise texture to 4D and animate the W setting

  • great tip!
  • Martin Bergwerf replied

    True, cameramannz1986 (although it still uses Texture Coordinates (Generated) 'in the background').

    This was also mentioned in the question by Benjamin_Bass under this lesson.

    Changing the W from 0 to 1, has a similar effect as changing the Z Location in the Mapping Node 1 meter.

    It makes sense that this works: the Z axis is perpendicular to the X and Y axes, the W axis is perpendicular to the X, Y and Z axes, so also to the X and Y axes.

  • Martin Bergwerf replied

    ...and it actually it might look simpler to us humans, but it is not simpler for the computer; it is more 'expensive' to calculate a 4D Texture than a 3D Texture and both methods only translate the Texture along one of its axes.

    • TIL
  • cameramannz1986 replied

    Did not read it I have only watched the 1st 3 videos of Looping Patterns Ducky3D on youtube mainly uses the W to animate textures