Is there an advantage to creating an image size of 2048x2048 as opposed to, say, 2000x2000?

Is there an advantage to creating an image size of 2048x2048 as opposed to, say, 2000x2000?
  • Kent Trammell replied
    The math behind 2,4,8,16,32,64,128,256,512,1024,2048,4096,8192, etc is known as "Preferred numbers". With computer architecture these numbers theoretically are the most optimized for calculation. Notice with computer software and hardware: 32 bit and 64 bit operating systems, 512 MB of ram, 8bit/16bit/32bit images, etc. See this wiki for more info: https://en.wikipedia.org/wiki/Preferred_number#Computer_engineering That's why standard practice for texture resolution is 2048 instead of 2000. Though I can't say I've ever tested for myself the assumed benefit. But there's nothing *wrong* with using 2000 for your texture resolution.
  • status451_cg replied
    Thanks Kent - Actually saw you made reference to this in a later video too.