are those models which I'll end up making in this course, game ready? can I sell models made with the same steps used in this course, and also the REV: Model a Low Poly Muscle Car course? or there are another steps that I should do to make them game ready to be able to sell them to be used by someone else for making their game ???
To your first question, yes those are the models you'll end up making in this course and I guess they are low poly enough that they can be called game ready.
Can you sell the models? This has been asked before and I asked the supreme cookies about it, I'll copy paste the answer:
"If they create work from a course and want to use it in a project or share it, that's great! We ask that they mention CG Cookie for attribution. Also, don't sell it."
You can read more about that in the FAQ here:
https://support.cgcookie.com/article/251-license-of-project-files
I guess to make them more game ready, you can optimize the textures if you add any, use trim sheets and such. Because if I remember correctly Kent didn't use any textures in this course.
no, maybe I didn't pick the right words, I don't want to sell the same models I create following the course, I wanted to know if what I'll learn can make me be able to make game models, ready to sell.
Thanks so much for responding :)
Oh yeah, for sure you'll learn the skills to make your own models and sell them. You just got to watch the curses and practice, practice, practice, have grit, don't give up when you stumble and things get tough. Be sure that you'll get past any barrier with time and effort. Plus you have a great community that can help you out with what they can.
Hi @nourhannaim824 - While the models in the course are very low-poly and probably conducive to a game asset creation workflow, the material creation is most certainly not. Every material is procedurally generated in Blender which means they're not easily exported to a game engine. To be clear, this project is designed for Blender's ecosystem.
Of course it is possible to leverage the techniques in the course for games, but it would require some advance workarounds to export everything for game use.