Greetings Citizen Members! I will be opening my office via Discord on Tuesday, April 25th, at 1 pm US Eastern Time. That translates to:
It's hard to pick a time that works for everyone, but I'll also record the session for anyone that can't make it live. Assuming I don't forget again 🤦♂️
Ask me anything you'd like related to Blender, CG Cookie, my courses, troubleshooting a project issue, etc! If your question involves a project you're working on, please provide a download link so I can take a closer look.
The best way to do this is by uploading your .blend to Dropbox, Google Drive, Mega, or equivalent file hosting service then copy + paste the share link here. If your project involves image textures please pack your .blend before saving and uploading by going to File > External Data > Automatically pack resources:
NOTE: Active CG Cookie members get first priority, but we're happy to help out anyone. For more information about Office Hours, check out Amber's recent blog post.
Can we talk about Lens Flare? I am interested in creating realistic cinematic lens flare inside of Blender, both in animations and still renders.
Maybe we can include camera concepts. Like the number of blades and ways to get a nice bokeh, ratio for nice anamorphic lenses, etc.
Is it too crazy to try and recreate the many layers of lenses in the 3dviewport parented to the camera to get realtime flare without comp? Sounds crazy tbh.
the looping in my homework assignment just doesn't want to happen. I've uploaded it to google drive https://drive.google.com/file/d/1ym4Uxy5iNejAYp3xVzZmS4mjAUJGvEEY/view?usp=sharing
with a video (I don't know how to make the video loop 3x)
the video's from the tutorials don't have that huge jump
those things at the bottom I made later to try to loop 3x with the output (it didn't work). What do you mean by pointing out the scale? I had several versions with different values and none of them looped as intended
One other question. I'm working on the Golden Gate Bridge and I'm doing it at "full scale".
Blender doesn't always handle huge structures well. Other than shrinking the object, is there a good way to manage large objects at full size?
Edit: Here's a link to the model.
You can see where the Bevel modifier is working on the pyramid like structures on the cross braces.
On the tower; however, the bevel just isn't kicking in. I've tried doing it by angle, by bevel weight, etc.
Edit the 2nd: Turning Clamp Overlap off seemed to resolve the issue.