Hi Wayne,
I notice in this lesson you have centred the body main bone in the x direction. In the previous lessons it wasn't x-centred (was this a mistake?). Was it any easy change? or are there any tips we should be aware of if you have to re-position a parent bone after it has a hierarchy of children and constraints applied?
thanks
Gezza
ah yes - I think I accidentally didn't have the cursor in the middle when I recorded that bit.
Yes it's an easy fix.
In Edit mode -
select all the offending bones
place your cursor at the world origin (Shift S > World Origin)
Then scale the bones around the cursor but constrain only to the X axis (S > X > 0)
But make sure your pivot point is the cursor.
This will shift those bones to the the mid line.