Tilt Control?

posted to: Wheel on Path 1

The tilt setting on the curve points seem a little hit and miss and a bit labour intensive if you have to manually tweak it every time you update your ground topology.   

I managed to get more predictable results (and fully automatic ) which are independent of the curve subdivsions by disabling the apply on spline setting in the My_Path shrinkwrap modifier and then adding a Shrinkwrap constraint to the Wheel with Align to Normal Z enabled after the Follow Path constraint.

Is there a reason I shouldnt do this?  Just wondering.


  • Wayne Dixon replied

    I'm not entirely sure Gezza.
    That seems like a good solution but just make sure you test it.  If it works better and more consistently  - then that's great.

    I'm wondering if there's a solution with Geo Nodes to generate the curve.  But I think GN was feature complete at the time. Still isn't but it definitely more than capable now.  (It would also require me to learn GN with I havn't yet)


  • Gezza replied

    So after some testing...  my method works great until you try to add the rotation driver in the next lesson!  It completely breaks the setup. 

    I did fix it by changing the setup in the next lesson so the path animation & my shrinkwrap constraint are applied to an empty, which is parent of the wheel_geo.  The driver on the wheel rotation then works fine. Obvs not necessary for the purposes of this tutoiral though!

    BTW loving your tutorials.  Best Ive found!

    • Thanks Gezza