Hi,
I have this wavy texture and I want it to show only in specific areas of the object, so for that I created a mask with the Musgrave Texture, but I dont know how to continue.
Hi Roxana ox .
If you feed the Musgrave Texture through a Color Ramp (new spelling), then the output is automatically Clamped to a [0, 1] range.
You can then Multiply the result of the Color Ramp with the Wave Texture, where the Color Ramp is 0, the result will be black and where it is 1, it will be the unchanged Wave Texture.
Alternatively, instead of Multiplying, you can use the Color Ramp output as the Factor in a Mix Color Node: