Library Overrides and Linked Assets not functioning as expected

Question Modeling

Trying to use the asset library for the first time, so I am a noob at it and I am apologizing in advance if anything I ask seems dumb. With that said, is there a way to make an object (asset) local or use a library override and keep the transforms?

I built an entire scene using linked assets so I could just modify the asset library and have every object in the scene update automatically, which worked great at first... but now I see how limiting that is - like I cant even modify a color of one of the assets... so I want to make them local or override them so I have full functionality again, however when I make them local or use a library override, all of their transforms reset and it screws everything up.

This becomes even more troublesome when using a linked asset that is a collection with multiple objects within it because every object resets its transforms.

I assume there is some easy way to override or append (make local) the already linked asset while maintaining the transforms, kind of like how you can un-parent an object and keep offset/transforms, but I just cant see it and it is driving me nuts, can anyone help me out?

Thanks.

  • b-rae replied
    Solution

    I found a bit of a work around for my specific example listed above, just in case others come across this post:

    By going to object -> Apply -> Make Instances Real - then I was able to start to access the linked data and modify it. This route keeps the transformations that I had applied to the linked assets.

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