Hi Kent,
I too, am primarily interested in Unity asset creation, and I'm most likely going for fairly clean textures, but with nice realistic lighting. Kind of a Pixar feel, cartoony, but realistic at the same time. I'm gathering Cycles would be the way to go? Does the higher render time affect how a game runs in Unity, or just the initial render in Blender?
Hi bbschwartz525 - the higher render time only applies to the initial render/bake in Blender. Once you get into Unity, Cycles is of no consequence.