this seems like it'd make a good addition to the shader forge water material or the fake caustics trick that it's got. ...

posted to: Dispersion
this seems like it'd make a good addition to the shader forge water material or the fake caustics trick that it's got. is there a reason it wouldn't be good for that?
  • Kent Trammell replied
    No reason to not try - Give it a shot!
  • daedaljs replied
    gave it a go. best results ended up being from doing the same kind of dispersion setup but with refraction nodes. it just ended up replacing the blue tint and absorption which i think is a bigger drawback than not having the dispersion effect that sometimes gets seen in pools.
  • Kent Trammell replied
    Ahh I see. Bummer - Well I'm sure it could be implemented somehow. And I like your idea to do so.