When I render the image, my rendering is a grainy. In the tutorial this is not a problem even though I am using the source files provided. See video-
http://youtu.be/5azrwEFF-eI
Why is this?
It was set to Path Tracing. I tried changing this setting and rendered the result before and after.
Before with Path Tracing
https://www.dropbox.com/s/s6587m89xdrgv5w/Screen%20Shot%202015-07-23%20at%2020.03.42.png?dl=0
After wtih Branched Path Tracing
https://www.dropbox.com/s/5chlyjviniud2pa/Screen%20Shot%202015-07-23%20at%2020.02.08.png?dl=0
Here's my Blender file in case it helps... https://www.dropbox.com/s/jeuq2o4q3xdos8h/fundamentals-shading-cycles_start_packed%20-%20grainy%20render.blend?dl=0
In the starter file the area lamps need to be set to multiple importance. I'm brushing up on my basics, and was puzzled why a simple glossy shader was producing so much noise.