I scanned a head and now I want to deform it by pressing a different shape into it: like squeezing a solid object into a lump of clay, for example a brick.
Now I just did a test and put a cube in it with dynamic paint, but the result is very strange. It looks fragmented rather than squeezed in. Does anyone have an idea how to solve the problem?
Thanks, but I don't get the dynamic deformation with the boolean modifier. that's too static, too subtracted. I want it to look like I'm slamming one object into the other.
Thanks for the keywords, looks like it will help me:
https://www.youtube.com/watch?v=xAkc2ab4kHE