Moving pivot point of mask seems broken in 3.4.1?

Is anybody else having issues moving the pivot of masked regions? My gizmo moves to the correct point, but when scaling/rotating the mesh the pivot is still the centre of the mesh even though the UI shows a different pivot. Makes it pretty tricky for the sides of the head and the nose.

I *think* this is a known issue as I did find some other threads about it. But wondering if anybody else has run into this, and has some workarounds or tips?

This is v 3.4.1 on a Mac, I've not tried it on my Windows PC yet. 

  • Martin Bergwerf replied

    Hi Kieran,

    Haven't used 3.4 for this, but it seems to work fine, actually:

    Pivot.png

    Now, this could be a Mac issue (or even a matter of not having Applied the Scale), but I'd still recommend to use 3.3 instead, especially for this course, to avoid problems later down the road. (3.4 seems to cause a lot of problems..)

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  • Omar Domenech replied

    Just in case it helps out, remember you can move only the origins points of your objects, by activating "Origins" in the Options menu.

    Origins.png

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