Low, middle and high poly

Question Modeling

Hello!

Question about low, middle and high poly models. What model can be called low and middle poly when modeling furniture? It's about architectural visualization. At least an approximate number of polygons, please)

  • Adrian Bellworthy replied

    It all depends on the model how many polygons.

    Low poly is generally low detailed, even blocky in style

    High poly is highly detailed, with a higher polygon count.

    You can create a high poly model and a low poly model and bake normal maps onto the low poly.
    This method is often used in games to show detail whilst keeping the game running smooth and efficiently with low poly models.

    For arc viz, avoid low poly, look to add the details whilst maintaining some level of efficiency.
    Go for detail, use the necessary number of polygons to get the job done.

    Here are three spheres

    LOW_v_HIGH_Poly.png

    The one on the left has 128 faces
    The one in the middle has 512 faces
    and the one on the right has 2048 faces
    The one on the left would be unacceptable for a door knob for example in an arc viz render.
    The middle is acceptable and efficient.
    The one on the right is overkill.

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  • Martin Bergwerf replied

    Like Adrian said, it depends on the model.

    And:

    nobody (I think) is counting polygons to decide whether something is low-poly or not.

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  • Adrian Bellworthy replied
    Yeah I think as computers have advanced over the years, low poly is more a style than an actual count of polygons now.
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  • Omar Domenech replied

    You can also have a good idea about how low, middle or high poly your model really is when you judge it by its wireframe. It's easy to see what is what by how dense your object seems.

    Levels.png

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  • Adrian Bellworthy replied

    At least an approximate number of polygons, please

    In conclusion, there is no approximate number of polygons to define low or high poly, the number of polygons is relative to the model.

    Think,
    Low Poly = low levels of detail, blocky shape and style
    Med Poly = more detail, smoother shapes, efficient enough for good quality games
    High Poly = high levels of detail and more realism

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