Well, after realizing I had deeply misunderstood the anatomy of my stickbug reference
I gave Freddie some more legs, and moved the origins of all the little primitives to their appropriate pivot points so I can pose him easier. Here's Better Freddie
Here is a WIP of my "sci-fi crate" exercise. Still a lot of details to add, but the shape of it and the most annoying part is done, hopefully.
I decided to try a rugged weather radio, similar to this:
I used the mirror modifier, like the sci-fi crate, plus
So
Many
BEVELS (derogatory)
I would say the bulk of my time was spent trying to keep the geometry for the corner bumpers both simple and complicated enough to get a nice shape with the bevel modifiers. Also finding the right order for the modifiers so they didn't break each other. It's not perfect but boy did I learn a lot about bevels.
Added details and some materials, using the tools/methods I learned from the console project. Still a lot to go, but I like it so far!
Going through Mesh Modeling Bootcamp now, here's a teacup and saucer I happened to have on hand to reference, instead of a coffee cup
I think progress will slow when I don’t have quite as much free time to put into the courses, but it really does speak to how well these lessons are put together.
I wish there were lessons out there like this for photoshop, I’ve been fumbling around with that program for 20 years without ever really getting fluent. Now when I open it I’m like “…why isn’t the middle mouse button working - oh yeah wrong program”
Finally finished this head, the eyelids about gave me fits. and the skull. and the ears. also the mouth and cheekbones and the rest of it argh
Learned a lot but these giant orb-y eyeballs with misaligned eyelids will haunt me. The rest of it I can deal with but I did not get the hang of eyelids.
Also I had to make the nose less pointy and perfect because it was creeping me out.
Perfect is the enemy of done and it's DONE