comn's Blender Progress

Polybooks

Working through the Fundamentals of 3D Mesh Modelling. Here's my primitives model, a little stickbug guy.

GetStickbugged.png
lol.png

1 love
Reply
  • Omar Domenech replied

    Dangs, you guys are getting creative with this exercises. That is freaking awesome, I love it. Feels like it has character and life. I'm gonna call him Freddie. 

  • Martin Bergwerf replied

    This is indeed excellent! A primitive life-form, you could say 😉 Well done comn 👍🏻

  • comn replied

    Well, after realizing I had deeply misunderstood the anatomy of my stickbug referencestickbug.png

    I gave Freddie some more legs, and moved the origins of all the little primitives to their appropriate pivot points so I can pose him easier. Here's Better Freddie

    good stickbug.png

    good stickbug2.png

  • Omar Domenech replied

    Wow he looks so much better. As you keep watching tutorials and learn texturing, shading and lighting and all that good stuff, you must finish Freddie in its entirety. You have yourself a cool project and a great challenge.

  • comn replied

    Here is a WIP of my "sci-fi crate" exercise. Still a lot of details to add, but the shape of it and the most annoying part is done, hopefully.

    radio unfinished.png

    I decided to try a rugged weather radio, similar to this:

    _weather_1622601.jpg

    I used the mirror modifier, like the sci-fi crate, plus

    So

    Many

    BEVELS (derogatory)

    I would say the bulk of my time was spent trying to keep the geometry for the corner bumpers both simple and complicated enough to get a nice shape with the bevel modifiers. Also finding the right order for the modifiers so they didn't break each other. It's not perfect but boy did I learn a lot about bevels.




  • Martin Bergwerf replied

    That looks like a pretty complicated model (but I think you can do it!)...

    ...and when you finish this, you will be an expert on Bevels and Booleans.

  • Omar Domenech replied

    An expert on bevels, booleans and UPS/radio/flashlight/solar panel? Nevertheless, it's a great start. 

  • comn replied

    Added details and some materials, using the tools/methods I learned from the console project. Still a lot to go, but I like it so far!

    radio WIP 2.png

    • 👌
    • 👍🏻
  • comn replied

    Low poly room

    poly room render.png

  • Martin Bergwerf replied

    Very nice! I like the colors!

    My first impression was, that there's a slice of cheese lying around, which made me a bit confused about the dimensions of the room and what's in it 🤣

  • Omar Domenech replied

    Wow, that feels very nice. It has mood to it. Comn is hitting home run after home run. Awesome job dude.

  • comn replied

    Omg, it does look like a slice of cheese 😅 

    • a bit of Dada
  • comn replied

    Going through Mesh Modeling Bootcamp now, here's a teacup and saucer I happened to have on hand to reference, instead of a coffee cup

    cup vp render.pngcup render.png

  • comn replied

    Edit: Spouse said it didn't count unless I added the gold trimcup render2.png

    • Much better!
  • comn replied

    Primitives scene - columnnar basalt using proportional scalingbasalt1.png

    • 👍🏻
  • Omar Domenech replied

    Dangs, you're progressing so fast and doing great stuff. I beginning to think Comn stands for Conqueror Optimistic Master Noble.

  • comn replied

    I think progress will slow when I don’t have quite as much free time to put into the courses, but it really does speak to how well these lessons are put together.

    I wish there were lessons out there like this for photoshop, I’ve been fumbling around with that program for 20 years without ever really getting fluent. Now when I open it I’m like “…why isn’t the middle mouse button working - oh yeah wrong program”

    • True
  • comn replied

    house

    house vp render.png

    • 👍🏻
    • 👌
  • comn replied

    Finally finished this head, the eyelids about gave me fits. and the skull. and the ears. also the mouth and cheekbones and the rest of it argh

    Learned a lot but these giant orb-y eyeballs with misaligned eyelids will haunt me. The rest of it I can deal with but I did not get the hang of eyelids.

    Also I had to make the nose less pointy and perfect because it was creeping me out.

    Perfect is the enemy of done and it's DONE

    HEAD VP RENDER.png

  • Martin Bergwerf replied

    It's done, and it's well done!