Blender+Mixamo: hand rigging?

Question Animation

I recently animated a Mixamo character in Blender. I had some difficulties with hands - Mixamo T-pose has palms down, I needed palms up (for juggling). Rotating hands/forearms 180 degrees with animations seemed to cause big issues. Eventually I just modified the character T-pose to have palms up.

Wouldn't the most useful T-pose be palms forward? Then you should be able to rotate 90 degrees up or down. Does this issue pop up often? Is there a better solution/workaround than mine?

Final result is at: https://cgcookie.com/projects/robot-juggler

(Used IK on hands/arms)

  • Omar Domenech replied

    There are some rigging wizards that will surely answer tomorrow. I'm not one of them but that is a great short animation of the juggler. I like how there are people standing around watching him lol. Nice touch. 

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