Add gloss to svg file

Question

Hey all!!

Trying to add a glossy sheen to a logo Im making but its not working. Went into Nodes and tried changing the diffuse and gloss but nothing changes. The image looks kinda dry and want to add some shine to it lol. How do I go about doing this? Also how do I export when finished...only able to save as a .blend file. 

Thanks so very much!!!

  • Martin Bergwerf replied

    Oh, I have absolutely no experience with .svg files.

    Adding a material and changing the look should be straightforward.

    To export is like in most software: File > Export. There are many export options available, but not all support materials. And if you open it in some other program, the materials will probably be different, as they probably don't use Cycles. But I don't have much experience with exporting either; I try to avoid importing and exporting.

    Someone else will probably be of more help.

    1 love
  • Omar Domenech replied
    I have been in your situation. You want that sweet awesome look but it's not working somehow. Well, the sad news is, there's no magic hotkey or words or instructions. In the end is just presentation, composition, lighting, etc and each situation is different. The most important is lighting and shine. Remember that things reflects the environment and if you have a dull environment you wont have nice reflections. Also the way the logo is modeled is important, you need that great topology to have good bevels and catch the light. So it's a tough dance between moving lights, your model, environment, composition, background, color grading, etc. Try things out, grind away, don't give up.
    1 love
  • Timeka Cobb(mekaboo) replied

    spikeyxxx Thank ya so very much!!!

    OOmar Domenech Thank ya so very much!!! Right now Im working with a word style logo that I converted from a png to svg and pushed into Blender. It looks nice as is but wanted to make it pop a bit. I tried beveling it as well but for some reason it didn't work. As you stated I'm going to try things out because its helping me learn my way around Blender and I'm liking the experience! 

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