Hey CG Cookie,
I’m a bit of a noob when it comes to adding drivers to shape keys.
I’ve created a rig and a shape key driver to manipulate the pages for my book.
When I play the animation the shape key is not affected by the driver.
I know why this is happening…
When I look at the driver editor, I notice a negative value flow instead of a positive flow hence the reason I am unable to see my shape key being driven by the driver.
I don’t quite understand why this is happening.
If you can assist me, I would very much appreciate it.
Thank you.
Bennie
Hi Bennie!
It is really hard to see on this GIF, but if the Driver is the X-Rotation of the Bone, it might be using the Bone's Local X-Axis and that is pointing in the Worlds negative X, so when you think an X-Rotation is positive, it is actually negative...
But again, I can't really see much on the GIF, if I try to zoom in, the low resolution hinders me too much (and many information is hidden).
If it is something else, could you please provide a link to your .blend?
Hey Guys,
First of all my apologies for the distorted GIF. I'll rather upload an image file next time.
Thank you so much spikeyxxx and @adrian2301 for your time and diagnosis on my little problem.
Man you gentlemen really know your stuff.
Martin, you were indeed correct in pointing out my bone's Local X-Axis. Thank you for elaborating on this.
Adrian, you were also correct in stating to keep the Z-Axis facing up. Thank you for this great rule of thumb.
My shape key driver is now functioning properly.
The plan here is to delete the animation and use a Controller Bone instead to drive the shape.
I currently have 3 rigs (Hardcover, Pages, Lock) that will be controlled by a Master Controller.
You guys are the best!!!
Kind regards,
Bennie