Hey all, I'm following the HUMAN class at the moment and everything was working out well until I attempted to smooth out the areas near the model's eyelids after simplifying the area to create more geometry. The smooth brush seems to be smoothing the area but reveals harsh geometry underneath.
here is the link to some screenshots:
its so odd, this is when dyntopo is on + and mode is on subdivide edges with low detail. Check this out - i smooth out the area near the nose with no issue, and then move on to the cheek area and it looks horrible. im so stumped.