Does this method use more computer resources than a principled BSDF?
Hi Kate,
Yes!
If you can use one Principled BSDF, using Mix Color (MixRGB) Nodes before the Principled, that will be 'cheaper' than using two (or more) Principled BSDF's and a Mix Shader.
There are however situations, where you want to mix different Shaders together (for instance for more control over individual components), but mixing Shaders is always more expensive and can even lead to problems, especially when using Eevee:
https://cgcookie.com/community/11391-industrial-environments-with-eevee-course-columns-turning-magenta-when-mixing-in-second-principled-bsdf