For symetrical object, is there a way to just mark seam for only half of the object and then applying a mirror modifier?
It will make the job easier cause we don't have to mark seam to the other side. I tried it with a simple cube and it doesnt work. The mesh on the UV is overlapping and when you paint on one side, it also paint on the other side.
It would be fun to save time and work less harder to have the exact same result. :-)
Yeah I know. But the problem is that it's overlapping inthe Uv. When I paint on one side, it repeats on the X axis. :-(
I learned how to do that by re-listening to the teacher. You have to apply the mirror and re-unwrap if I remember correctly. Thx for the tip.